2/19/2023 0 Comments Jedi academy server commands![]() Many monitors use 120 for 640×480 resolution, which works out perfectly with a com_maxfps setting of 120. You’ll have to find out what refresh rates your monitor supports for each resolution, and use the highest refresh rate you can. R_displayRefresh “120” – Sets the display refresh rate of your monitor. Strafe jumps, for example, go the longest and highest when fps is capped at this magic number. A strange physics algorithm in the q3 engine makes it so your characters will have the best possible movement/gravity at a constant 120 fps. If your r_picmip setting is above 3, some of the items will appear blurry with simpleitems enabled.Ĭom_maxfps “120” – This caps your frames (can be seen with cg_drawFPS 1) at 120 fps. Anything higher and some items become blurred beyond recognition.Ĭg_simpleItems “1” – This command makes the items on the map “simple” by changing them into 2d icons from 3d models. If you have simple items enabled (explained next), you’ll want to set picmip to 3. The command defaults to 1 and can go up to 16. 5 is a good value, because it blurs out the textures so you can see your enemies clearer, but if that’s too much for you, try 3 or 4. The higher the number, the less detail you will have. R_picmip “3” – This is the texture detail command found in Setup / Video. You should experience a decent fps boost with vertex lighting enabled. It removes many of the special effects and makes the map look somewhat dull. R_vertexLight “1” – This is the command to enable vertex lightning. When setting r_OverBrightBits to 0, you’ll have to juggle around between r_intensity and r_gamma until you find something you are comfortable with. ![]() ![]() Try 1.4, 1.6, 1.8, 2 etc until you find a good setting. The default value is 1, but you should usually make this higher, depending on the brightness of your monitor (and to compensate for a low r_OverBrightBits setting). All splash screens and menus, along with the actual game play is affected. R_gamma “2” – This is the master command that adjusts the brightness level of everything in the entire game. Keep experimenting until you find a brightness level you are comfortable with. With a low r_OverBrightBits, you may have to boost this to around 2 (default is 1). R_intensity “1.8” – This command increases the brightness of texture colors. Your game will appear extremely dark at first, but don’t worry, you can brighten it up again with r_intensity and r_gamma which are explained next. So if you need the fps boost, set this to 0. I had it set to 16 and when I tried changing it to 0, I gained about 20-30 fps (on an AMD XP 1600+ / GeForce 3 Ti200 combo). For some reason this command eats up a ♥ load of frames. The higher the number, the brighter the map becomes (0 being the lowest possible value). ![]() R_OverBrightBits “0” – This command defines the brightness level of the map. cg_drawfps 1 – Enter this before starting. ![]()
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